The short name is used in animation controllers and the scripts/animate list, while the long name is used in the animations file. In order to define what animations an entity has, both an animations and a scripts/animate section must be added to the entity definition file.Īnimations are specified as a short name, followed by their full resource name. All JSON files in the definitions directory and subtree will be read into and interpreted by the animation system.Fields should be lower-case and use underscores (no spaces).
In this article Overview of Animations in Minecraft: Bedrock EditionĪnimation follows the current Minecraft JSON paradigms: